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WEEK 6

Day 26 (19/12/2022, Monday)

Started the day by making a presentation for the sprint review and spent some time on the fixing more rooms.  The boss room was done and looks really good and now the only thing that remains with is connecting the boss room with the generation which we will be looking into tomorrow.

Day 27 (20/12/2022, Tuesday)

Out of the box there was a issue of performance that we could not spot. Then we found that it wasn't one issue, it was a plethora of them all over the place making it a bit of a hassle for us to fix. Oskar took all the sounds cues for the voice lines and implemented them in-game. We also found an entire library of SFX within Unreal, which was really exciting and so we found new and better sounds to use for the game. On top of that we found a bunch of clean sounds for the UI interactions which we never really planned on having but very glad we found that and put it in. 

Day 28 (21/12/2022, Wednesday)

It was a lot of different things. All the way from fixing bugs and optimizing to testing and presentation, the day was filled with tons of things that had been done and all of them done together as a team. It was a late night of exhilarating work but we managed to get a decent build and make a good presentation for gold. 

Final Day (22/12/2022, Thursday)

GOLD PRESENTATION! We made our FINAL final build and presented our game to the entire school. Everything went well and the teachers and students enjoyed our game and so did we. I am very grateful to even get the opportunity to work such an amazing group of people. The passion and hard work that the team possessed is unmatched and its unreal what has been achieved in 6 weeks. These guys changed the raised my expectations and standards of what talented people mean.

DEV DIARY
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