WEEK 2
Day 6 (21/11/2022, Monday)
​I woke up with an awful cold and had to stay home and wait it out.
Day 7 (22/11/2022, Tuesday)
Sick day
Day 8 (23/11/2022, Wednesday)
Sick day
Day 9 (24/11/2022, Thursday)
The day started off with me being updated on all the changes and developments that had occurred during my disappearance. One of the bigger aspects was the maps changing size, from a a 32:18 to 24:14 base size for all maps to make it easier for artists to cover the room area. This meant I had to rework all the map sizes and the prop placement, which is what I did for almost the entirety of the day.
Felicia had finished two enemies, ranged and bomb enemy and also made concept for a new character, R.O.N.N.I.E. Oskar took the two enemies that Felicia made and started on the process of rigging and animating them. Ellinor continued working on environmental assets and props. Victor made modular environment pieces which helped us be more efficient and quick with the building of the rooms. David had started on the behemoth of a project which was procedural generation. André kept working on the shop system, made mouse projection for better movement and made the camera follow the player.​
Day 10 (25/11/2022, Friday)
I had started on a subjectively fun part of design, narrative design. I started on the dialogue for R.O.N.N.I.E. I was also continuing and finishing up the rework of the levels. Linus helped me for most of this and also started work on the UI design. Felicia made the icons that differentiate the each of the rooms that and started on the third enemy robot. The others continued on whatever was mentioned yesterday.